Chess level 1 starting board

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Chess

Standard chess from opening tactics to expert endgames.

Play level 1 Two players, one device

Level 1: Mate at the Edge. Play Qg7# to deliver checkmate.

Rules

Goal: Checkmate the opposing king. In graded levels the bot may also resign a clearly lost position.

  • Standard chess rules: White moves first, each piece moves in its usual way.
  • Castling, en passant and promotion are supported. A pawn reaching the last rank promotes to the piece you choose.
  • You may not leave your own king in check. Checkmate wins; stalemate is a draw.
  • Draws also occur by threefold repetition, the fifty-move rule and insufficient material. Draws do not clear a level.
  • In graded levels the bot resigns when it stays a rook or more behind in material; that counts as a win for you.

Controls: Tap or click a piece, then a highlighted square. Promotion asks which piece to choose. With a keyboard, use the arrow keys and Enter.

The ten levels

Levels 1 to 7 are free and open one at a time. Levels 8 to 10 are expert challenges with Premium.

  1. Mate at the Edge Find a supported queen mate. Play Qg7# to deliver checkmate. Starter · 8×8 · Challenge move · Untimed Available
  2. Develop and Win Develop pieces before attacking. Win by checkmate or an engine resignation configured for this level. Draws do not clear. Starter · 8×8 · You play White · Untimed Locked
  3. The Centre Fight Coordinate development and centre pawns. Win by checkmate or an engine resignation configured for this level. Draws do not clear. Tactical · 8×8 · You play White · Untimed Locked
  4. Open Files Use open files and exchanges. Win by checkmate or an engine resignation configured for this level. Draws do not clear. Tactical · 8×8 · You play White · Untimed Locked
  5. Black Counterplay Develop as Black in an asymmetric structure. Win by checkmate or an engine resignation configured for this level. Draws do not clear. Tactical · 8×8 · You play Black · Untimed Locked
  6. Space and Timing Judge whether to trade or maintain space. Win by checkmate or an engine resignation configured for this level. Draws do not clear. Advanced · 8×8 · You play White · Untimed Locked
  7. Defend then Attack Handle pressure with active development. Win by checkmate or an engine resignation configured for this level. Draws do not clear. Advanced · 8×8 · You play Black · Untimed Locked
  8. Minor Piece Final Convert an endgame with accurate promotion timing. Win by checkmate or an engine resignation configured for this level. Draws do not clear. Expert · 8×8 · You play White · 6:00 clock Premium
  9. Rook Activity Find counterplay in a rook ending under a fast clock. Win by checkmate or an engine resignation configured for this level. Draws do not clear. Expert · 8×8 · You play White · 4:00 clock Premium
  10. Queen and Rook Final Win from the Black side in a complex heavy piece ending. Win by checkmate or an engine resignation configured for this level. Draws do not clear. Expert · 8×8 · You play Black · 3:00 clock Premium

Strategy tips

Develop first
Bring knights and bishops out and castle before launching an attack.
Check every capture
Before each move, look at every check, capture and threat for both sides.
Control the centre
Pawns and pieces on d4, e4, d5 and e5 give your pieces room and limit your opponent.

Read the full Chess guide