Reversi level 1 starting board

All games

Reversi

Flip lines of discs, claim the corners, and finish with the most.

Play level 1

Level 1: The First Flip. Play any legal move that flips a disc.

Rules

Goal: Finish with more discs of your colour on the board than your opponent.

  • The 8×8 board starts with four discs in the centre. Black moves first.
  • Place a disc so that it brackets one or more straight lines of your opponent's discs between the new disc and another of yours. Every bracketed disc flips to your colour.
  • If you have no legal placement, you must pass. You may not pass when a placement exists.
  • The game ends when neither player can move. The player with more discs wins; equal counts are a draw, which does not clear a level.

Controls: Legal squares are marked with a small dot. Tap or click one to place. With a keyboard, use the arrow keys and Enter.

The ten levels

Levels 1 to 7 are free and open one at a time. Levels 8 to 10 are expert challenges with Premium.

  1. The First Flip Identify a legal placement and flip a disc. Play any legal move that flips a disc. Starter · 8×8 · Challenge move · Untimed Available
  2. The Opening Balance Limit early exposure while choosing legal flips. Finish with more discs than the opponent. Starter · 8×8 · You play Black · Untimed Locked
  3. Mobility Matters Leave yourself future options. Finish with more discs than the opponent. Tactical · 8×8 · You play Black · Untimed Locked
  4. Corner Access Keep risky squares near empty corners under control. Finish with more discs than the opponent. Tactical · 8×8 · You play Black · Untimed Locked
  5. Stable Edges Aim for discs that are hard to turn back. Finish with more discs than the opponent. Tactical · 8×8 · You play Black · Untimed Locked
  6. The Quiet Move Trade immediate disc count for future moves. Finish with more discs than the opponent. Advanced · 8×8 · You play Black · Untimed Locked
  7. Edge Trade Compare edge patterns and move access. Finish with more discs than the opponent. Advanced · 8×8 · You play White · Untimed Locked
  8. Parity Pressure Count empty regions before a late move. Finish with more discs than the opponent. Expert · 8×8 · You play White · 4:00 clock Premium
  9. Two Corners at Risk Control the order in which corners become available. Finish with more discs than the opponent. Expert · 8×8 · You play White · 3:00 clock Premium
  10. Last Empty Regions Convert an endgame under an exact-search opponent. Finish with more discs than the opponent. Expert · 8×8 · You play White · 2:10 clock Premium

Strategy tips

Corners are permanent
A disc in a corner can never be flipped. Avoid giving your opponent access to an empty corner.
Beware the X-squares
The squares diagonally next to an empty corner (B2, G2, B7, G7) often hand that corner to your opponent.
Mobility beats material
Early on, having more legal moves matters more than having more discs. Quiet moves that flip few discs keep your options open.

Read the full Reversi guide