
Checkers
English draughts: compulsory jumps, multi-jump chains and kings.
Level 1: Mandatory Jump. Complete the compulsory B6 to D4 jump.
Rules
Goal: Capture all of your opponent's pieces, or leave them with no legal move.
- Play is on the dark squares of an 8×8 board. Black moves first.
- Men move one square diagonally forward. Kings move one square diagonally in any direction.
- Capturing is compulsory: if you can jump an enemy piece, you must. When several jumps are available you may choose which.
- A jump that can continue must be completed as a multi-jump.
- A man reaching the far row is crowned a king, and the move ends there.
- A player who cannot move loses. A draw is declared after threefold repetition or 80 half-moves in a row with no capture and no crowning. Draws do not clear a level.
Controls: Tap or click a piece, then its landing square. For a multi-jump, tap each landing square in turn. With a keyboard, use the arrow keys and Enter.
The ten levels
Levels 1 to 7 are free and open one at a time. Levels 8 to 10 are expert challenges with Premium.
- Mandatory Jump Identify and complete a compulsory capture. Complete the compulsory B6 to D4 jump. Available
- First Promotion Work toward crowning a man. Win by capturing all opposing pieces or leaving no legal move. Locked
- Keep the Centre Coordinate central pieces and their support. Win by capturing all opposing pieces or leaving no legal move. Locked
- Capture Order Choose between legal capture chains. Win by capturing all opposing pieces or leaving no legal move. Locked
- Trade with Purpose Assess exchanges and promotion lanes. Win by capturing all opposing pieces or leaving no legal move. Locked
- King Activity Use a king to control several routes. Win by capturing all opposing pieces or leaving no legal move. Locked
- Break the Formation Find a route through defended squares. Win by capturing all opposing pieces or leaving no legal move. Locked
- Precision Endgame Convert a middlegame with limited thinking time. Win by capturing all opposing pieces or leaving no legal move. Premium
- Narrow Escape Calculate opponent replies before committing. Win by capturing all opposing pieces or leaving no legal move. Premium
- Endgame Final Finish against stronger replies without takebacks. Win by capturing all opposing pieces or leaving no legal move. Premium
Strategy tips
- Forced jumps are weapons
- Because jumps are compulsory, you can offer a piece to pull an enemy man onto a square where you take two back.
- Keep your back row
- Pieces on your own back row stop enemy men from crowning. Move them late.
- Control the centre
- Central men support each other and restrict your opponent's routes.