Guides · Checkers

Checkers strategy guide

Capture all of your opponent's pieces, or leave them with no legal move.

The rules in brief

Strategy

Forced jumps are weapons
Because jumps are compulsory, you can offer a piece to pull an enemy man onto a square where you take two back.
Keep your back row
Pieces on your own back row stop enemy men from crowning. Move them late.
Control the centre
Central men support each other and restrict your opponent's routes.
Kings need room
A king is strongest with open diagonals. Crown early when it is safe and bring the king back into play.
Trade when ahead
Each even exchange makes a material lead count for more.

What each level teaches

  1. Mandatory Jump: Identify and complete a compulsory capture.
  2. First Promotion: Work toward crowning a man.
  3. Keep the Centre: Coordinate central pieces and their support.
  4. Capture Order: Choose between legal capture chains.
  5. Trade with Purpose: Assess exchanges and promotion lanes.
  6. King Activity: Use a king to control several routes.
  7. Break the Formation: Find a route through defended squares.
  8. Precision Endgame: Convert a middlegame with limited thinking time.
  9. Narrow Escape: Calculate opponent replies before committing.
  10. Endgame Final: Finish against stronger replies without takebacks.

Play Checkers level 1