Connect Four level 1 starting board

All games

Connect Four

Drop discs, stack threats and connect four before your opponent does.

Play level 1

Level 1: Complete the Row. Drop into column 4 to make a horizontal four.

Rules

Goal: Be the first to connect four of your discs in a row: horizontally, vertically or diagonally.

  • The grid has 7 columns and 6 rows. Red moves first.
  • Choose a column; your disc falls to the lowest empty space in it.
  • The first player to make a line of four in any direction wins.
  • If the grid fills with no line of four, the game is a draw. A draw does not clear a level.

Controls: Tap or click a column to drop a disc. With a keyboard, use the left and right arrows to choose a column and Enter or Space to drop, or press 1 to 7.

The ten levels

Levels 1 to 7 are free and open one at a time. Levels 8 to 10 are expert challenges with Premium.

  1. Complete the Row Use gravity to finish a horizontal four. Drop into column 4 to make a horizontal four. Starter · 7×6 · Challenge move · Untimed Available
  2. Guard the Centre Deny easy vertical threats. Win by connecting four. A draw does not clear. Starter · 7×6 · You play Red · Untimed Locked
  3. Diagonal Awareness Read both diagonal slopes. Win by connecting four. A draw does not clear. Tactical · 7×6 · You play Yellow · Untimed Locked
  4. The Stacked Threat Plan landing heights before committing. Win by connecting four. A draw does not clear. Tactical · 7×6 · You play Red · Untimed Locked
  5. Pair the Threats Make two future winning drops. Win by connecting four. A draw does not clear. Tactical · 7×6 · You play Yellow · Untimed Locked
  6. Centre Pressure Maintain a response to the strongest reply. Win by connecting four. A draw does not clear. Advanced · 7×6 · You play Red · Untimed Locked
  7. The Counter Drop Choose a defence that preserves initiative. Win by connecting four. A draw does not clear. Advanced · 7×6 · You play Yellow · Untimed Locked
  8. Forced Reply Win a constrained position under time pressure. Win by connecting four. A draw does not clear. Expert · 7×6 · You play Yellow · 2:30 clock Premium
  9. Parity Trial Track which side will reach critical heights. Win by connecting four. A draw does not clear. Expert · 7×6 · You play Yellow · 1:50 clock Premium
  10. The Endgame Final Prove a win with few safe drops left. Win by connecting four. A draw does not clear. Expert · 7×6 · You play Yellow · 1:15 clock Premium

Strategy tips

Take the centre
The centre column is part of more possible fours than any other. Discs there do the most work.
Count landing heights
A threat only matters when a disc can land on it. Note which row each column will fill next.
Two threats at once
Set up two places where you would win. Your opponent can block only one.

Read the full Connect Four guide