Go level 1 starting board

All games

Go

Surround territory and capture stones on 9×9 and 13×13 boards.

Play level 1 Two players, one device

Level 1: One Liberty. Play D5 to capture 1 black stone.

Rules

Goal: Control more of the board than your opponent: your stones plus the empty points only you surround. White adds komi.

  • Black plays first unless the level says otherwise. Stones are placed on the intersections and never move.
  • A stone or connected group with no empty neighbouring points (liberties) is captured and removed.
  • Suicide is not allowed: you may not place a stone that would have no liberties unless it captures.
  • Positional superko: no move may recreate an earlier whole-board position (this covers ko).
  • You may pass. Two passes in a row end play. Score is your stones on the board plus empty points surrounded only by your stones, plus komi for White.
  • Groups that cannot escape capture are marked as dead and scored for the other side. If that is uncertain, play resumes so it can be settled. Draws do not clear a level.

Controls: Tap or click an intersection to place a stone. Each group can show its liberties. Pass with the Pass button. With a keyboard, use the arrow keys and Enter.

The ten levels

Levels 1 to 7 are free and open one at a time. Levels 8 to 10 are expert challenges with Premium.

  1. One Liberty Capture one black stone. Play D5 to capture 1 black stone. Starter · 9×9 · Challenge move · Untimed Available
  2. Capture a Chain See the shared liberties of a connected group. Play D5 to capture 2 black stones. Starter · 9×9 · Challenge move · Untimed Locked
  3. First Area Win Connect groups and score area. Win by at least 1 point after area scoring, including White komi. Tactical · 9×9 · You play Black · Untimed Locked
  4. Corner Balance Choose between local replies and new areas. Win by at least 1 point after area scoring, including White komi. Tactical · 9×9 · You play Black · Untimed Locked
  5. Light Stones Keep groups flexible near the edges. Win by at least 1 point after area scoring, including White komi. Tactical · 9×9 · You play Black · Untimed Locked
  6. Two Stone Challenge Play White against two starting black stones. Win by at least 1 point after area scoring, including White komi. Advanced · 9×9 · You play White · Untimed Locked
  7. Wide Board Manage multiple groups on a larger board. Win by at least 1 point after area scoring, including White komi. Advanced · 13×13 · You play Black · Untimed Locked
  8. Three Stone Trial Overcome a three stone handicap as White. Win by at least 3 points after area scoring, including White komi. Expert · 13×13 · You play White · 12:00 clock Premium
  9. Four Corners Outscore a stronger local bot despite four opposing stones. Win by at least 5 points after area scoring, including White komi. Expert · 13×13 · You play White · 10:00 clock Premium
  10. Five Stone Final Convert territory under a larger handicap and tighter clock. Win by at least 7 points after area scoring, including White komi. Expert · 13×13 · You play White · 8:00 clock Premium

Strategy tips

Count liberties
A group with one liberty is in atari: it is captured on the next move unless you add liberties or capture first.
Two eyes live
A group with two separate eyes can never be captured. Make sure your groups have room to form them.
Corners, then sides, then centre
Corners need the fewest stones to surround territory, so play there first.

Read the full Go guide