Guides · Go

Go strategy guide

Control more of the board than your opponent: your stones plus the empty points only you surround. White adds komi.

The rules in brief

Strategy

Count liberties
A group with one liberty is in atari: it is captured on the next move unless you add liberties or capture first.
Two eyes live
A group with two separate eyes can never be captured. Make sure your groups have room to form them.
Corners, then sides, then centre
Corners need the fewest stones to surround territory, so play there first.
Don't chase too far
A ladder or chase that runs into your opponent's stones backfires. Read it out before you start.
Handicap stones
In handicap games White must take risks: invade early and look for weaknesses rather than playing safe.

What each level teaches

  1. One Liberty: Capture one black stone.
  2. Capture a Chain: See the shared liberties of a connected group.
  3. First Area Win: Connect groups and score area.
  4. Corner Balance: Choose between local replies and new areas.
  5. Light Stones: Keep groups flexible near the edges.
  6. Two Stone Challenge: Play White against two starting black stones.
  7. Wide Board: Manage multiple groups on a larger board.
  8. Three Stone Trial: Overcome a three stone handicap as White.
  9. Four Corners: Outscore a stronger local bot despite four opposing stones.
  10. Five Stone Final: Convert territory under a larger handicap and tighter clock.

Play Go level 1