Gomoku level 1 starting board

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Gomoku

Five in a row, exactly. Build two threats at once and the game is yours.

Play level 1

Level 1: Finish the Five. Place at G5 to form exactly five.

Rules

Goal: Be the first to place exactly five of your stones in an unbroken line: across, down or diagonally.

  • Black plays first. Players take turns placing one stone on any empty point.
  • Exactly five in a row wins. A line of six or more (an overline) does not count.
  • There are no restricted patterns: double threes and double fours are allowed for both sides.
  • If the board fills up with no five, the game is a draw. A draw does not clear a level.
  • Levels use 9×9, 13×13 and 15×15 boards.

Controls: Tap or click an empty point to place a stone. With a keyboard, move with the arrow keys and press Enter or Space to place.

The ten levels

Levels 1 to 7 are free and open one at a time. Levels 8 to 10 are expert challenges with Premium.

  1. Finish the Five Recognize an open winning end. Place at G5 to form exactly five. Starter · 9×9 · Challenge move · Untimed Available
  2. Defend the Middle Block threats while building your own line. Win by making a line of exactly five. A draw does not clear. Starter · 9×9 · You play White · Untimed Locked
  3. Crossroads Track threats in two directions. Win by making a line of exactly five. A draw does not clear. Tactical · 13×13 · You play Black · Untimed Locked
  4. Broken Lines Connect separated stones across a gap. Win by making a line of exactly five. A draw does not clear. Tactical · 13×13 · You play White · Untimed Locked
  5. Two Fronts Manage initiative across the centre. Win by making a line of exactly five. A draw does not clear. Tactical · 13×13 · You play Black · Untimed Locked
  6. The Counterattack Counter a forcing sequence. Win by making a line of exactly five. A draw does not clear. Advanced · 15×15 · You play White · Untimed Locked
  7. Open Four Race Read overlapping attack and defence. Win by making a line of exactly five. A draw does not clear. Advanced · 15×15 · You play Black · Untimed Locked
  8. Threat Sequence Anticipate forcing threats on a shorter clock. Win by making a line of exactly five. A draw does not clear. Expert · 15×15 · You play White · 6:00 clock Premium
  9. Second Player Trial Win as White against deeper defence. Win by making a line of exactly five. A draw does not clear. Expert · 15×15 · You play White · 4:30 clock Premium
  10. The Exact Five Final Build simultaneous threats under time pressure. Win by making a line of exactly five. A draw does not clear. Expert · 15×15 · You play White · 3:30 clock Premium

Strategy tips

Open fours win
A four with both ends empty cannot be stopped: whichever end your opponent blocks, you complete five at the other.
Make two threats at once
A move that makes a four and an open three together (a 4-3) usually wins, because a single reply can only answer one of them.
Answer fours first
When your opponent has four in a row with an open end, you must block it now. Check for this before every move.

Read the full Gomoku guide